- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/VuyWw2il"] [Date "2026.01.31"] [Round "-"] [White "BowZ0812"] [Black "TAFKABacchus"] [Result "0-1"] [GameId "VuyWw2il"] [UTCDate "2026.01.31"] [UTCTime "07:55:30"] [WhiteElo "2331"] [BlackElo "2259"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. c3 { [%eval 0.4] } 2... g6 { [%eval 0.25] } 3. Bh3 { [%eval -0.02] } 3... b6? { (-0.02 → 1.22) Mistake. Bh6 was best. } { [%eval 1.22] } (3... Bh6 4. Bxd7 Bxd2 5. Kxd2 Kxd7 6. Qa4 e5 7. Qxa7 Rxa7 8. h4) 4. Bxd7 { [%eval 0.97] } 4... Kxd7 { [%eval 1.11] } 5. a3? { (1.11 → -0.07) Mistake. e3 was best. } { [%eval -0.07] } (5. e3 Nh6) 5... Nc6 { [%eval 0.0] } 6. Ra2?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-16] } (6. Qa4 Ne5) 6... Nb4 { [%eval #-16] } 7. axb4 { [%eval #-15] } 7... cxb4 { [%eval #-15] } 8. cxb4 { [%eval #-15] } 8... Ba6?? { (Mate in 15 → -0.69) Lost forced checkmate sequence. Rb8 was best. } { [%eval -0.69] } (8... Rb8 9. Rxa7 Kc7 10. Rxc7 Qxd2 11. Rxc8 Qxb2 12. Rxb8 Qxe2 13. Qxe2 h6 14. Rxb6) 9. Rxa6 { [%eval -0.64] } 9... Bg7 { [%eval -0.92] } 10. Rxa7 { [%eval -1.03] } 10... Bxb2 { [%eval -0.69] } 11. Rxa8 { [%eval -0.59] } 11... Qxa8 { [%eval -0.71] } 12. Bxb2 { [%eval -0.62] } 12... Qxh1 { [%eval -0.9] } 13. Bxh8 { [%eval -1.07] } 13... Qxg1?? { (-1.07 → 1.07) Blunder. Qxh2 was best. } { [%eval 1.07] } (13... Qxh2 14. Bf6 Qxg1 15. Bxe7 Nxe7 16. g4 Qxe1 17. Qxe1 g5 18. Qd1 Ng6 19. Qf1) 14. Bf6 { [%eval 1.11] } 14... Qxe1 { [%eval 1.69] } 15. Qxe1 { [%eval 0.83] } 15... exf6 { [%eval 1.29] } 16. h4? { (1.29 → -0.06) Mistake. d4 was best. } { [%eval -0.06] } (16. d4 f5 17. Nd2 h5 18. Qa1 Nh6 19. Nb3 Ke7 20. Qa2 Kd8 21. h3 f4) 16... g5 { [%eval 0.0] } 17. hxg5 { [%eval 0.41] } 17... fxg5 { [%eval 0.37] } 18. Qf1?? { (0.37 → -1.67) Blunder. d4 was best. } { [%eval -1.67] } (18. d4 g4 19. Nd2 Ne7 20. Qa1 Ng6 21. f3 gxf3 22. exf3 Nf4 23. gxf4 h5) 18... b5?? { (-1.67 → 1.03) Blunder. g4 was best. } { [%eval 1.03] } (18... g4 19. d4) 19. Qd1?? { (1.03 → -0.75) Blunder. f4 was best. } { [%eval -0.75] } (19. f4) 19... Ne7?? { (-0.75 → 1.99) Blunder. g4 was best. } { [%eval 1.99] } (19... g4 20. d4) 20. Qa4?? { (1.99 → -0.83) Blunder. f4 was best. } { [%eval -0.83] } (20. f4 gxf4) 20... bxa4 { [%eval -0.36] } 21. Na3?? { (-0.36 → -3.07) Blunder. f4 was best. } { [%eval -3.07] } (21. f4 gxf4) 21... Ng6? { (-3.07 → -1.29) Mistake. g4 was best. } { [%eval -1.29] } (21... g4) 22. f4 { [%eval -1.32] } 22... Nxf4 { [%eval -0.83] } 23. gxf4 { [%eval -1.06] } 23... gxf4 { [%eval -0.7] } 24. e3?! { (-0.70 → -1.50) Inaccuracy. b5 was best. } { [%eval -1.5] } (24. b5) 24... fxe3 { [%eval -1.13] } 25. dxe3 { [%eval -1.63] } 25... h5 { [%eval -1.41] } 26. b5 { [%eval -1.27] } 26... h4 { [%eval -1.0] } 27. b6?! { (-1.00 → -1.92) Inaccuracy. e4 was best. } { [%eval -1.92] } (27. e4 h3 28. e5 h2 29. e6 Kxe6 30. Nc2 Kd7 31. b6 f5 32. b7 a3) 27... Ke7?? { (-1.92 → -0.08) Blunder. h3 was best. } { [%eval -0.08] } (27... h3 28. b7) 28. b7 { [%eval 0.0] } 28... h3 { [%eval 0.0] } 29. b8=K? { (0.00 → -1.19) Mistake. e4 was best. } { [%eval -1.19] } (29. e4 h2 30. e5 Ke8 31. Nc4 a3 32. Nxa3 Kd7 33. e6 fxe6 34. Nc2 e5) 29... h2 { [%eval -0.9] } 30. e4 { [%eval -47.73] } 30... f5 { [%eval -44.56] } 31. exf5 { [%eval -2.32] } 31... Kd7? { (-2.32 → -0.99) Mistake. Ke6 was best. } { [%eval -0.99] } (31... Ke6 32. fxe6 h1=B 33. Ka8 Bxa8 34. e7 Bb7 35. e8=K Be4 36. Nb1 Bxb1 37. Kd7) 32. f6 { [%eval -0.72] } 32... Kc8?! { (-0.72 → 0.00) Inaccuracy. Ke7 was best. } { [%eval 0.0] } (32... Ke7 33. fxe7) 33. Kxc8 { [%eval 0.0] } 33... h1=B { [%eval 0.0] } 34. Kb7 { [%eval 0.0] } 34... Bxb7 { [%eval 0.0] } 35. f7 { [%eval 0.0] } 35... Bf3 { [%eval 0.0] } 36. f8=K?? { (0.00 → Mate in 23) Checkmate is now unavoidable. f8=B was best. } { [%eval #-23] } (36. f8=B Bd5 37. Nc4 Bxc4 38. Bg7 Be6 39. Bf6 Bf7 40. Ba1 Bd5 41. Be5 Be4) 36... Bd1 { [%eval #-23] } 37. Nc2 { [%eval #-22] } 37... Bxc2 { [%eval #-22] } 38. Ke7 { [%eval #-21] } 38... a3 { [%eval #-21] } 39. Kd6 { [%eval #-20] } 39... a2 { [%eval #-20] } 40. Kc5 { [%eval #-19] } 40... a1=R { [%eval #-20] } 41. Kc6 { [%eval #-11] } 41... Ra4 { [%eval #-11] } 42. Kb7 { [%eval #-10] } 42... Rh4 { [%eval #-10] } 43. Kc6 { [%eval #-9] } 43... Rf4 { [%eval #-10] } 44. Kd6 { [%eval #-9] } 44... Bd3 { [%eval #-9] } 45. Kc7 { [%eval #-7] } 45... Bc4 { [%eval #-7] } 46. Kb8 { [%eval #-6] } 46... Bb5 { [%eval #-9] } 47. Ka8 { [%eval #-5] } 47... Rf6 { [%eval #-5] } 48. Kb8 { [%eval #-4] } 48... Rd6 { [%eval #-4] } 49. Ka8 { [%eval #-3] } 49... Rc6 { [%eval #-3] } 50. Kb7 { [%eval #-2] } 50... Rb6 { [%eval #-2] } 51. Kxb6 { [%eval #-1] } 51... Bc6 { [%eval #-1] } 52. Kxc6# { Game ends by variant rule. } 0-1