FEN
[Event "Weekly Three-check Arena"]
[Site "https://lichess.org/GzkCgPdG"]
[Date "2026.01.26"]
[Round "-"]
[White "deadman62150"]
[Black "DaSlurpyNinja"]
[Result "0-1"]
[GameId "GzkCgPdG"]
[UTCDate "2026.01.26"]
[UTCTime "19:54:48"]
[WhiteElo "2074"]
[BlackElo "2140"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+4"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A40"]
[Opening "Englund Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval -0.17] } 1... e5 { [%eval -0.15] } { A40 Englund Gambit } 2. c3 { [%eval -0.38] } 2... e4 { [%eval -0.16] } 3. Bf4 { [%eval -0.29] } 3... Nf6 { [%eval -0.41] } 4. e3 { [%eval -0.17] } 4... c6 { [%eval -0.06] } 5. Nd2 { [%eval -0.44] } 5... d5 { [%eval -0.87] } 6. Nh3 { [%eval -0.9] } 6... Bd6 { [%eval -0.76] } 7. Bg3 { [%eval -0.92] } 7... O-O { [%eval -0.53] } 8. Be2 { [%eval -0.76] } 8... Bxh3 { [%eval -0.76] } 9. gxh3 { [%eval -0.98] } 9... g6 { [%eval -0.76] } 10. h4 { [%eval -0.99] } 10... h5?! { (-0.99 → -0.39) Inaccuracy. Na6 was best. } { [%eval -0.39] } (10... Na6 11. O-O) 11. Qc2 { [%eval -0.66] } 11... c5 { [%eval -0.3] } 12. Rg1? { (-0.30 → -1.96) Mistake. dxc5 was best. } { [%eval -1.96] } (12. dxc5 Bxg3 13. fxg3 Nbd7 14. b4 Qe7 15. O-O Ne5 16. Kh1 Nfg4 17. Bxg4 Nxg4) 12... cxd4 { [%eval -2.97] } 13. cxd4?! { (-2.97 → -3.76) Inaccuracy. Bxd6 was best. } { [%eval -3.76] } (13. Bxd6 Qxd6) 13... Nc6 { [%eval -4.46] } 14. a3?! { (-4.46 → -5.86) Inaccuracy. Kf1 was best. } { [%eval -5.86] } (14. Kf1 Nb4) 14... Rc8 { [%eval -5.38] } 15. Qd1?! { (-5.38 → -9.30) Inaccuracy. Qb3 was best. } { [%eval -9.3] } (15. Qb3 Nxd4) 15... Qd7?! { (-9.30 → -5.63) Inaccuracy. Nxd4 was best. } { [%eval -5.63] } (15... Nxd4) 16. Bxd6 { [%eval -5.87] } 16... Qxd6 { [%eval -5.95] } 17. Bxh5? { (-5.95 → -32.94) Mistake. Rg3 was best. } { [%eval -32.94] } (17. Rg3 Ne7) 17... Qxh2 { [%eval -28.87] } 18. Rf1 { [%eval -30.28] } 18... Nxh5 { [%eval -28.7] } 19. Qg4?! { (-28.70 → Mate in 7) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-7] } (19. Nc4 Ng3) 19... Kh7?! { (Mate in 7 → -15.75) Lost forced checkmate sequence. Nxd4 was best. } { [%eval -15.75] } (19... Nxd4 20. exd4 e3 21. Nc4 Qxf2+ 22. Rxf2 exf2+ 23. Kxf2 Rxc4 24. Qe2 Nf4 25. b3) 20. Rc1?! { (-15.75 → Mate in 7) Checkmate is now unavoidable. Nb3 was best. } { [%eval #-7] } (20. Nb3 Ne7) 20... Nb4 { [%eval #-6] } 21. Rxc8 { [%eval #-3] } 21... Nd3+ { [%eval #-2] } 22. Ke2 { [%eval #-2] } 22... Nhf4+ { [%eval #-1] } 23. Qxf4 { [%eval #-1] } 23... Qxf2# { Game ends by variant rule. } 0-1
