FEN
[Event "Weekly Three-check Arena"]
[Site "https://lichess.org/sgLCeuIH"]
[Date "2026.01.26"]
[Round "-"]
[White "deadman62150"]
[Black "DaSlurpyNinja"]
[Result "0-1"]
[GameId "sgLCeuIH"]
[UTCDate "2026.01.26"]
[UTCTime "21:36:47"]
[WhiteElo "2082"]
[BlackElo "2131"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+5"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A40"]
[Opening "Englund Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval -0.17] } 1... e5 { [%eval -0.15] } { A40 Englund Gambit } 2. c3 { [%eval -0.38] } 2... e4 { [%eval -0.16] } 3. Bf4 { [%eval -0.29] } 3... Nf6 { [%eval -0.41] } 4. e3 { [%eval -0.17] } 4... c6 { [%eval -0.06] } 5. Nd2 { [%eval -0.44] } 5... d5 { [%eval -0.87] } 6. Nh3 { [%eval -0.9] } 6... Bd6?! { (-0.90 → -0.22) Inaccuracy. Bxh3 was best. } { [%eval -0.22] } (6... Bxh3 7. gxh3 Bd6 8. Bg5 O-O 9. Bh6 g6 10. Bxf8 Qxf8 11. Qc2) 7. Bg3?! { (-0.22 → -0.89) Inaccuracy. Bxd6 was best. } { [%eval -0.89] } (7. Bxd6 Qxd6 8. Nf4 Nbd7 9. h4 O-O 10. g4 Nb6 11. Be2 Ne8 12. a4 a5) 7... O-O { [%eval -0.69] } 8. Be2 { [%eval -0.84] } 8... Bxh3 { [%eval -0.96] } 9. gxh3 { [%eval -0.7] } 9... Bxg3 { [%eval -0.92] } 10. hxg3 { [%eval -1.23] } 10... c5 { [%eval -1.22] } 11. Nb3 { [%eval -1.46] } 11... c4 { [%eval -1.5] } 12. Nd2 { [%eval -1.58] } 12... Nbd7?! { (-1.58 → -0.52) Inaccuracy. b5 was best. } { [%eval -0.52] } (12... b5 13. b3 Nc6 14. a4 a6 15. O-O Qd6 16. Rb1 Qd7 17. Kg2 Ne7 18. Bg4) 13. b3 { [%eval -0.88] } 13... b5 { [%eval -1.36] } 14. a4 { [%eval -1.3] } 14... a6 { [%eval -1.3] } 15. axb5 { [%eval -1.46] } 15... axb5 { [%eval -1.32] } 16. Rxa8?! { (-1.32 → -1.97) Inaccuracy. bxc4 was best. } { [%eval -1.97] } (16. bxc4 bxc4) 16... Qxa8 { [%eval -1.69] } 17. bxc4 { [%eval -2.11] } 17... bxc4 { [%eval -1.92] } 18. O-O { [%eval -1.68] } 18... Qc8 { [%eval -1.24] } 19. Kh2?! { (-1.24 → -2.36) Inaccuracy. Qa4 was best. } { [%eval -2.36] } (19. Qa4 Qb7) 19... Re8 { [%eval -2.21] } 20. Qa4?! { (-2.21 → -3.04) Inaccuracy. Rh1 was best. } { [%eval -3.04] } (20. Rh1 Nf8) 20... Nf8 { [%eval -2.05] } 21. Rb1?? { (-2.05 → -5.14) Blunder. Qa7 was best. } { [%eval -5.14] } (21. Qa7 Qf5 22. g4 Qg5 23. Ra1 N6d7 24. Qc7 Qh4 25. Qg3 Qxg3+ 26. Kxg3 Ne6) 21... Ng6?? { (-5.14 → -0.98) Blunder. Qf5 was best. } { [%eval -0.98] } (21... Qf5 22. Rf1 Rb8 23. Qa2 h5 24. f4 exf3 25. Rxf3 Qe6 26. Kg1 h4 27. Bf1) 22. Rb6?! { (-0.98 → -1.67) Inaccuracy. Qa7 was best. } { [%eval -1.67] } (22. Qa7 Rf8) 22... Nh4? { (-1.67 → -0.43) Mistake. h5 was best. } { [%eval -0.43] } (22... h5 23. Kg1 Rf8 24. Qa7 Kh7 25. Bf1 h4 26. Bg2 hxg3 27. fxg3 Nh5 28. Nf1) 23. Rxf6?? { (-0.43 → -5.27) Blunder. Qa7 was best. } { [%eval -5.27] } (23. Qa7 Kh8 24. Qxf7 Rf8 25. Rxf6 Rxf7 26. Rxf7 Qg8 27. Rd7 Qf8 28. Kg1 Qe8) 23... gxf6 { [%eval -5.32] } 24. Bh5?! { (-5.32 → -8.44) Inaccuracy. Bg4 was best. } { [%eval -8.44] } (24. Bg4 f5 25. Bh5 Ng6 26. Qb5 Qe6 27. Qb4 Kg7 28. Qa5 Qd6 29. Qc5 Qxc5) 24... Nf3+?? { (-8.44 → 5.39) Blunder. Kh8 was best. } { [%eval 5.39] } (24... Kh8) 25. Nxf3 { [%eval 4.51] } 25... Kh8 { [%eval 4.22] } 26. Bxf7?? { (4.22 → 0.00) Blunder. Nh4 was best. } { [%eval 0.0] } (26. Nh4 Rg8) 26... Re7 { [%eval 0.0] } 27. Bxd5 { [%eval 0.0] } 27... exf3 { [%eval 0.0] } 28. Bxf3 { [%eval 0.0] } 28... Rg7 { [%eval -0.92] } 29. Bg4?? { (-0.92 → -7.08) Blunder. Qa8 was best. } { [%eval -7.08] } (29. Qa8 Qxa8) 29... Qf8?? { (-7.08 → -0.23) Blunder. f5 was best. } { [%eval -0.23] } (29... f5) 30. Qa5?? { (-0.23 → -13.10) Blunder. Bf3 was best. } { [%eval -13.1] } (30. Bf3 Qb8) 30... Rxg4 { [%eval -11.77] } 31. Qf5?! { (-11.77 → Mate in 10) Checkmate is now unavoidable. Qc5 was best. } { [%eval #-10] } (31. Qc5 Qxc5) 31... Rg6 { [%eval #-9] } 32. d5 { [%eval #-9] } 32... Rg5 { [%eval #-8] } 33. Qe6 { [%eval #-8] } 33... Re5 { [%eval -25.29] } 34. Qg4?! { (-25.29 → Mate in 7) Checkmate is now unavoidable. Qd7 was best. } { [%eval #-7] } (34. Qd7 Qg8) 34... Rxd5 { [%eval #-6] } 35. Qf3 { [%eval #-6] } 35... Rd2 { [%eval #-5] } 36. h4 { [%eval #-4] } 36... Rd8 { [%eval #-7] } 37. Qf5 { [%eval #-6] } 37... Ra8 { [%eval #-6] } 38. Qf3 { [%eval #-5] } 38... Ra1 { [%eval #-5] } 39. Qf5 { [%eval #-2] } 39... Rh1+ { [%eval #-1] } 40. Kxh1 { [%eval #-1] } 40... Qa8# { Game ends by variant rule. } 0-1
