FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/L34acksY"]
[Date "2023.05.17"]
[Round "-"]
[White "CQQ"]
[Black "luka3916"]
[Result "0-1"]
[GameId "L34acksY"]
[UTCDate "2023.05.17"]
[UTCTime "20:49:03"]
[WhiteElo "2040"]
[BlackElo "2085"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?! { (0.15 → -0.93) Inaccuracy. e3 was best. } { [%eval -0.93] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g5?? { (-0.93 → 1.60) Blunder. e6 was best. } { [%eval 1.6] } (1... e6 2. e4 a5 3. b4 Bxb4 4. Bc4 Bxd2 5. Bxe6 fxe6 6. Qxd2) 2. Kf2?? { (1.60 → -0.98) Blunder. h3 was best. } { [%eval -0.98] } (2. h3) 2... g4 { [%eval -0.94] } 3. fxg4 { [%eval -1.47] } 3... f5?? { (-1.47 → 2.71) Blunder. e6 was best. } { [%eval 2.71] } (3... e6 4. b4) 4. gxf5 { [%eval 2.62] } 4... Bh6 { [%eval 2.87] } 5. Kg3?! { (2.87 → 2.07) Inaccuracy. f6 was best. } { [%eval 2.07] } (5. f6 Bxd2) 5... Bxd2 { [%eval 2.24] } 6. Qxd2?? { (2.24 → Mate in 13) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-13] } (6. Bxd2 h6) 6... Nh6 { [%eval #-13] } 7. Qxh6 { [%eval #-12] } 7... Rg8 { [%eval #-12] } 8. Qxh7 { [%eval #-11] } 8... Rxg3 { [%eval #-11] } 9. hxg3 { [%eval #-10] } 9... Kf7 { [%eval #-10] } 10. Qxf7 { [%eval #-9] } 10... Qh8 { [%eval #-9] } 11. Qxe7 { [%eval #-8] } 11... Qxb2?? { (Mate in 8 → Mate in 14) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #14] } (11... Qxh1 12. Qxd7 Qxg1 13. Qxc8 Qxf1 14. Qxb7 Qxf5 15. Qxb8 Qxc2 16. Qxc7 Qxe2 17. Qxa7) 12. Qxd7?? { (Mate in 14 → Mate in 7) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-7] } (12. Bxb2 c5 13. Qxd7 Bxd7 14. Nc3 Bxf5 15. Nd5 Bxc2 16. Rb1 Bxb1 17. Rh4 Bxa2) 12... Nxd7 { [%eval #-12] } 13. Bxb2 { [%eval #-11] } 13... Ne5 { [%eval #-11] } 14. Bxe5 { [%eval #-10] } 14... Bxf5 { [%eval #-10] } 15. Bxc7 { [%eval #-9] } 15... Bxc2 { [%eval #-9] } 16. Bb6 { [%eval #-4] } 16... Bxb1 { [%eval #-4] } 17. Rxb1 { [%eval #-3] } 17... axb6 { [%eval #-3] } 18. Rxb6 { [%eval #-2] } 18... Rxa2 { [%eval #-2] } 19. Rxb7 { [%eval #-1] } 19... Rxe2 { [%eval #-1] } 20. Bxe2# { Game ends by variant rule. } 0-1