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[Event "rated variant:antichess game"] [Site "https://lichess.org/pOCK0CWf"] [Date "2023.05.17"] [Round "-"] [White "luka3916"] [Black "CQQ"] [Result "1-0"] [GameId "pOCK0CWf"] [UTCDate "2023.05.17"] [UTCTime "20:55:01"] [WhiteElo "2096"] [BlackElo "2020"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... Nxa6 { [%eval 0.0] } 3. b4 { [%eval 0.99] } 3... Nxb4?? { (0.99 → Mate in 14) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #14] } (3... Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxe8 Qxf2 8. Kxf2) 4. Qg4?? { (Mate in 14 → -0.56) Lost forced checkmate sequence. Qf3 was best. } { [%eval -0.56] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. h4 Qxc2) 4... Nxc2?? { (-0.56 → Mate in 13) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #13] } (4... Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxe6 fxe6 8. Ba3 Rxa3 9. Nxa3) 5. Qxg7 { [%eval #13] } 5... Nxa1 { [%eval #12] } 6. Qxg8?? { (Mate in 12 → 0.36) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 0.36] } (6. Qxh7 Rxh7 7. Bb2 Rxh2 8. Bxa1 Rxg2 9. Rh4 Qxh4 10. Ne2 Rxf2 11. Kxf2 Qxf2) 6... Rxg8 { [%eval 0.29] } 7. Kd1?? { (0.29 → -5.94) Blunder. Nc3 was best. } { [%eval -5.94] } (7. Nc3 Rxg2 8. Nb5 Rxh2 9. Nxa7 Rxa7 10. Rxh2 Rxa2 11. Rxh7 Rxd2 12. Rxf7 Kxf7) 7... Rxg2 { [%eval -5.76] } 8. Kc2 { [%eval -6.87] } 8... Nxc2 { [%eval -5.7] } 9. h4 { [%eval -6.79] } 9... Nxe3 { [%eval -7.07] } 10. dxe3 { [%eval -7.44] } 10... Qxh4 { [%eval -7.3] } 11. Rxh4 { [%eval -8.71] } 11... Rxg1 { [%eval -9.3] } 12. Rxh7 { [%eval -7.19] } 12... Rxc1 { [%eval -8.3] } 13. Rxf7 { [%eval -7.3] } 13... Rxb1 { [%eval -8.05] } 14. Rxd7 { [%eval -9.69] } 14... Kxd7 { [%eval -9.52] } 15. a3? { (-9.52 → Mate in 13) Checkmate is now unavoidable. f4 was best. } { [%eval #-13] } (15. f4 e5) 15... Bxa3 { [%eval #-13] } 16. e4 { [%eval #-13] } 16... c6?? { (Mate in 13 → -2.21) Lost forced checkmate sequence. Rb6 was best. } { [%eval -2.21] } (16... Rb6 17. f3 Be7 18. f4 e5 19. fxe5 Bd6 20. exd6 Rxd6 21. e5 Rf6 22. exf6) 17. e5?? { (-2.21 → Mate in 14) Checkmate is now unavoidable. f4 was best. } { [%eval #-14] } (17. f4) 17... Ke8?? { (Mate in 14 → -2.69) Lost forced checkmate sequence. Be7 was best. } { [%eval -2.69] } (17... Be7 18. f3 b5 19. f4 Bg5 20. fxg5 Bb7 21. g6 Ba6 22. g7 Ke8 23. g8=Q) 18. f4 { [%eval -2.0] } 18... Bd6 { [%eval -2.5] } 19. exd6 { [%eval -2.93] } 19... Ke7 { [%eval -3.5] } 20. dxe7 { [%eval -3.1] } 20... e5?? { (-3.10 → Mate in 3) Checkmate is now unavoidable. b5 was best. } { [%eval #3] } (20... b5 21. f5 exf5 22. e8=K Bd7 23. Kxd7 a5 24. Kxc6 Re1 25. Kxb5 Rh8 26. Kxa5) 21. fxe5 { [%eval #3] } 21... Be6 { [%eval #1] } 22. e8=Q { [%eval #1] } 22... Rxe8# { Game ends by variant rule. } 1-0