FEN
[Event "Incremental Antichess Arena"]
[Site "https://lichess.org/LiTVCqQR"]
[Date "2026.01.24"]
[Round "-"]
[White "Pinni7"]
[Black "Tetiksh1Agrawal"]
[Result "0-1"]
[GameId "LiTVCqQR"]
[UTCDate "2026.01.24"]
[UTCTime "13:23:35"]
[WhiteElo "2575"]
[BlackElo "2571"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+6"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Na3?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?! { (-0.74 → 0.26) Inaccuracy. e6 was best. } { [%eval 0.26] } (1... e6 2. b3 Bxa3 3. Bxa3 d6 4. Bxd6 Qxd6 5. g3 Qxg3 6. fxg3) 2. e3?! { (0.26 → -0.61) Inaccuracy. Nb5 was best. } { [%eval -0.61] } (2. Nb5 cxb5 3. g3 f5 4. g4 fxg4 5. c4 bxc4 6. b4 cxb3) 2... g5?? { (-0.61 → 1.92) Blunder. b5 was best. } { [%eval 1.92] } (2... b5) 3. Qh5? { (1.92 → 0.66) Mistake. Ba6 was best. } { [%eval 0.66] } (3. Ba6 bxa6 4. Qh5 Bh6 5. Qxh6 Nxh6 6. Ne2 Qa5 7. Rf1 Qxa3 8. bxa3 a5) 3... Nh6?? { (0.66 → 3.63) Blunder. e6 was best. } { [%eval 3.63] } (3... e6 4. Qxh7 Rxh7 5. b4 Bxb4 6. Ba6 Bxa3 7. Bxa3 Rxh2 8. Rxh2 bxa6 9. Bf8) 4. Qxh6 { [%eval 3.76] } 4... Bxh6 { [%eval 3.22] } 5. Ba6 { [%eval 3.51] } 5... bxa6 { [%eval 4.3] } 6. Nb1? { (4.30 → 2.36) Mistake. Ne2 was best. } { [%eval 2.36] } (6. Ne2 Bf8) 6... Bf8 { [%eval 2.22] } 7. a4 { [%eval 2.07] } 7... Qa5 { [%eval 2.3] } 8. b3?! { (2.30 → 1.61) Inaccuracy. Na3 was best. } { [%eval 1.61] } (8. Na3 Qxa4) 8... Qxa4 { [%eval 2.06] } 9. bxa4 { [%eval 2.11] } 9... a5 { [%eval 2.27] } 10. e4?! { (2.27 → 1.28) Inaccuracy. Ne2 was best. } { [%eval 1.28] } (10. Ne2 Kd8) 10... c5?! { (1.28 → 2.23) Inaccuracy. Na6 was best. } { [%eval 2.23] } (10... Na6 11. Ne2) 11. g4?! { (2.23 → 1.38) Inaccuracy. Ne2 was best. } { [%eval 1.38] } (11. Ne2 c4 12. e5 c3 13. Nexc3 f5 14. exf6 exf6 15. Na2 Bb4 16. Nxb4 axb4) 11... h5?? { (1.38 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #11] } (11... c4) 12. gxh5 { [%eval #11] } 12... Rxh5 { [%eval #10] } 13. h4 { [%eval #11] } 13... Rxh4 { [%eval #9] } 14. Rxh4 { [%eval #9] } 14... gxh4 { [%eval #8] } 15. d4 { [%eval #8] } 15... cxd4 { [%eval #7] } 16. Bh6 { [%eval #7] } 16... Bxh6 { [%eval #6] } 17. f4 { [%eval #6] } 17... Bxf4 { [%eval #5] } 18. e5 { [%eval #5] } 18... Bxe5 { [%eval #4] } 19. Nc3 { [%eval #4] } 19... dxc3 { [%eval #3] } 20. Kd2 { [%eval #3] } 20... cxd2 { [%eval #2] } 21. Ne2 { [%eval #2] } 21... Bxa1 { [%eval #1] } 22. c3?? { (Mate in 1 → Mate in 13) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-13] } (22. Nc3 Bxc3#) 22... Bxc3 { [%eval #-13] } 23. Nxc3 { [%eval #-12] } 23... d1=Q { [%eval #-12] } 24. Nxd1 { [%eval #-11] } 24... e5 { [%eval #-11] } 25. Nc3 { [%eval #-9] } 25... e4 { [%eval #-9] } 26. Nxe4 { [%eval #-8] } 26... f6 { [%eval #-8] } 27. Nxf6 { [%eval #-7] } 27... d6 { [%eval #-7] } 28. Nxe8 { [%eval #-6] } 28... Bf5 { [%eval #-6] } 29. Nxd6 { [%eval #-5] } 29... Nc6 { [%eval #-5] } 30. Nxf5 { [%eval #-4] } 30... Rf8 { [%eval #-4] } 31. Nxh4 { [%eval #-3] } 31... Rf5 { [%eval #-3] } 32. Nxf5 { [%eval #-2] } 32... Ne7 { [%eval #-2] } 33. Nxe7 { [%eval #-1] } 33... a6 { [%eval #-1] } 34. Nc6# { Game ends by variant rule. } 0-1

