FEN
[Event "Incremental Antichess Arena"]
[Site "https://lichess.org/wcYMc6zz"]
[Date "2026.01.24"]
[Round "-"]
[White "Tetiksh1Agrawal"]
[Black "Pinni7"]
[Result "1-0"]
[GameId "wcYMc6zz"]
[UTCDate "2026.01.24"]
[UTCTime "13:49:08"]
[WhiteElo "2574"]
[BlackElo "2567"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-6"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... c5?? { (-0.97 → 0.84) Blunder. d6 was best. } { [%eval 0.84] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxc6 { [%eval 0.53] } 3... Nxc6 { [%eval 1.21] } 4. a4 { [%eval 0.89] } 4... Ne5 { [%eval 0.18] } 5. f3?! { (0.18 → -0.61) Inaccuracy. g4 was best. } { [%eval -0.61] } (5. g4 Nxg4 6. Ra3 Nxf2 7. Kxf2 h5 8. a5 Qxa5 9. Rxa5 Rb8) 5... Nxf3 { [%eval -1.28] } 6. gxf3 { [%eval -0.54] } 6... d6 { [%eval -0.23] } 7. f4?? { (-0.23 → Mate in 15) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-15] } (7. Bh3) 7... g5 { [%eval #-15] } 8. fxg5 { [%eval #-18] } 8... Bh6?? { (Mate in 18 → 0.63) Lost forced checkmate sequence. Qb6 was best. } { [%eval 0.63] } (8... Qb6 9. Qb3 Qxb3 10. h3 Bxh3 11. Rxh3 Qxa4 12. Rxh7 Rxh7 13. Rxa4 Rd8 14. Rxa7) 9. gxh6 { [%eval 1.07] } 9... Nxh6 { [%eval 0.92] } 10. Bh3 { [%eval 0.86] } 10... Bxh3 { [%eval 0.77] } 11. Nxh3 { [%eval 0.4] } 11... Kd7 { [%eval 0.17] } 12. Na3?! { (0.17 → -0.46) Inaccuracy. Ra3 was best. } { [%eval -0.46] } (12. Ra3 Kc6) 12... Qf8?? { (-0.46 → 1.37) Blunder. Qg8 was best. } { [%eval 1.37] } (12... Qg8) 13. b4?! { (1.37 → 0.69) Inaccuracy. Kf2 was best. } { [%eval 0.69] } (13. Kf2 Kc6 14. b4 Kc7 15. b5 Rd8 16. Rb1 a6 17. bxa6 Kb6 18. Rxb6 Ra8) 13... Rc8?? { (0.69 → Mate in 14) Checkmate is now unavoidable. Qg8 was best. } { [%eval #14] } (13... Qg8 14. Rg1) 14. Qc2?? { (Mate in 14 → Mate in 18) Lost forced checkmate sequence. Nc4 was best. } { [%eval #-18] } (14. Nc4 Rxc4 15. Bb2 Rxb4 16. Bxh8 Rxa4 17. Qxa4 Qxh8 18. Qxa7 Qxa1 19. Qxd7 Qxe1) 14... Rxc2 { [%eval #-18] } 15. Nxc2 { [%eval -5.78] } 15... Qd8?? { (-5.78 → 1.75) Blunder. Kc6 was best. } { [%eval 1.75] } (15... Kc6) 16. a5 { [%eval 1.39] } 16... Qxa5 { [%eval 1.37] } 17. bxa5 { [%eval 1.96] } 17... Kc6?? { (1.96 → 4.30) Blunder. f6 was best. } { [%eval 4.3] } (17... f6 18. Kf2) 18. Rg1 { [%eval 3.72] } 18... Rg8 { [%eval 3.84] } 19. Rxg8 { [%eval 3.65] } 19... Nxg8 { [%eval 3.17] } 20. d4 { [%eval 2.54] } 20... e5?! { (2.54 → 3.79) Inaccuracy. e6 was best. } { [%eval 3.79] } (20... e6 21. Bh6) 21. dxe5 { [%eval 3.21] } 21... dxe5 { [%eval 2.46] } 22. Nd4 { [%eval 2.12] } 22... exd4 { [%eval 1.91] } 23. Be3?! { (1.91 → 0.86) Inaccuracy. Bh6 was best. } { [%eval 0.86] } (23. Bh6 Nxh6) 23... dxe3 { [%eval 0.45] } 24. Kf1 { [%eval 0.0] } 24... a6 { [%eval 0.0] } 25. Re1 { [%eval 0.07] } 25... f5 { [%eval 0.46] } 26. Ng1 { [%eval 0.0] } 26... f4?? { (0.00 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (26... h5 27. Rb1 Kb7 28. Rxb7 Ne7 29. Rxe7 h4 30. Rxe3 h3 31. Rxh3 f4 32. Re3) 27. Nf3 { [%eval #11] } 27... Ne7 { [%eval #6] } 28. Kf2 { [%eval #6] } 28... exf2 { [%eval #5] } 29. Nh4 { [%eval #5] } 29... fxe1=B { [%eval #4] } 30. h3 { [%eval #4] } 30... Bxa5 { [%eval #3] } 31. e3 { [%eval #3] } 31... fxe3 { [%eval #2] } 32. Nf5 { [%eval #2] } 32... Nxf5 { [%eval #1] } 33. h4 { [%eval #1] } 33... Nxh4# { Game ends by variant rule. } 1-0

