FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YRduXdme"]
[Date "2026.01.02"]
[Round "-"]
[White "Pinni7"]
[Black "Tetiksh1Agrawal"]
[Result "0-1"]
[GameId "YRduXdme"]
[UTCDate "2026.01.02"]
[UTCTime "11:45:48"]
[WhiteElo "2627"]
[BlackElo "2454"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "120+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Nxd7 { [%eval 2.58] } 4. d3 { [%eval 2.96] } 4... Bxd3 { [%eval 2.27] } 5. Qxd3 { [%eval 2.21] } 5... h6?! { (2.21 → 3.32) Inaccuracy. Rb8 was best. } { [%eval 3.32] } (5... Rb8 6. Qxh7 Rxh7 7. b4 Rxb4 8. c4 Rxh2 9. Rxh2 Rxb1 10. Rxb1) 6. Qxd7 { [%eval 3.51] } 6... Kxd7 { [%eval 5.3] } 7. Nh3?? { (5.30 → 0.45) Blunder. Bd2 was best. } { [%eval 0.45] } (7. Bd2 a5 8. Bxa5 Rxa5 9. a3 Rxa3 10. Nxa3 g6 11. Kd2 g5) 7... g5 { [%eval 1.07] } 8. Nxg5 { [%eval 2.47] } 8... hxg5 { [%eval 2.45] } 9. Nc3?! { (2.45 → 1.59) Inaccuracy. Rf1 was best. } { [%eval 1.59] } (9. Rf1 Rxh2) 9... Rxh2 { [%eval 1.26] } 10. Rxh2 { [%eval 1.07] } 10... Nh6 { [%eval 1.4] } 11. Rxh6 { [%eval 1.07] } 11... Bxh6 { [%eval 1.54] } 12. Bd2 { [%eval 1.33] } 12... Rc8 { [%eval 1.48] } 13. a4 { [%eval 1.38] } 13... g4?? { (1.38 → 3.75) Blunder. Qe8 was best. } { [%eval 3.75] } (13... Qe8 14. a5 Ra8 15. Kf1 f6 16. Kg1 Qf8 17. Ne2 Bg7 18. Kh2 Kc6 19. Rd1) 14. Ke2 { [%eval 2.77] } 14... Bxe3 { [%eval 2.2] } 15. fxe3?? { (2.20 → -0.08) Blunder. Kxe3 was best. } { [%eval -0.08] } (15. Kxe3 g3 16. fxg3 Qf8 17. g4 Ra8 18. g5 f5 19. gxf6 exf6 20. Kf2 Qh6) 15... e5 { [%eval 0.0] } 16. Nb5?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-7] } (16. Nd5 Qg5 17. Nxc7 Qxe3 18. Bxe3 Kxc7 19. Bxa7 Kb8 20. Bxb8 Rxc2 21. Bxe5 Rxb2) 16... c5 { [%eval #-7] } 17. Nxa7 { [%eval #-6] } 17... Ke6 { [%eval #-6] } 18. Nxc8 { [%eval #-5] } 18... Qxd2 { [%eval #-5] } 19. Kxd2 { [%eval #-4] } 19... Ke7 { [%eval #-6] } 20. Nxe7 { [%eval #-5] } 20... f5 { [%eval #-5] } 21. Nxf5 { [%eval #-4] } 21... g3 { [%eval #-4] } 22. Nxg3 { [%eval #-3] } 22... e4 { [%eval #-3] } 23. Nxe4 { [%eval #-2] } 23... c4 { [%eval #-2] } 24. c3# { Game ends by variant rule. } 0-1

