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[Event "casual variant:antichess game"] [Site "https://lichess.org/38GxYFnS"] [Date "2023.04.20"] [Round "-"] [White "EgeSsaMaster"] [Black "KralKalp"] [Result "1-0"] [GameId "38GxYFnS"] [UTCDate "2023.04.20"] [UTCTime "15:56:21"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteTitle "CM"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... c6?? { (-4.09 → -0.24) Blunder. e5 was best. } { [%eval -0.24] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. f3?! { (-0.24 → -0.83) Inaccuracy. d3 was best. } { [%eval -0.83] } (2. d3 g5 3. Bxg5 Qc7 4. Bxe7 Qxh2 5. Rxh2 Bxe7 6. Rxh7 Rxh7) 2... f6?! { (-0.83 → 0.00) Inaccuracy. a6 was best. } { [%eval 0.0] } (2... a6 3. Qc2) 3. b3? { (0.00 → -1.12) Mistake. d3 was best. } { [%eval -1.12] } (3. d3 h6) 3... Kf7? { (-1.12 → 0.09) Mistake. h6 was best. } { [%eval 0.09] } (3... h6) 4. Bb2?? { (0.09 → -2.07) Blunder. d3 was best. } { [%eval -2.07] } (4. d3 f5) 4... Kg6? { (-2.07 → -0.81) Mistake. c5 was best. } { [%eval -0.81] } (4... c5 5. f4) 5. d3 { [%eval -1.33] } 5... Kh5?! { (-1.33 → -0.46) Inaccuracy. d5 was best. } { [%eval -0.46] } (5... d5 6. Bc1) 6. c4?! { (-0.46 → -1.11) Inaccuracy. Bc1 was best. } { [%eval -1.11] } (6. Bc1 h6 7. Bxh6 gxh6 8. f4 f5 9. Nd2 Na6 10. c4 Nc7 11. b4 a5 12. bxa5 Rxa5) 6... Kg4?? { (-1.11 → 0.76) Blunder. Qc7 was best. } { [%eval 0.76] } (6... Qc7 7. Bxf6) 7. Bxf6?? { (0.76 → -1.57) Blunder. fxg4 was best. } { [%eval -1.57] } (7. fxg4 Qc7 8. Bxf6 Qxh2 9. Rxh2 gxf6 10. Rxh7 Rxh7 11. Kf2 Na6 12. b4 Nxb4 13. a3 Nxd3) 7... exf6 { [%eval -1.14] } 8. fxg4 { [%eval -1.14] } 8... f5 { [%eval -0.79] } 9. gxf5 { [%eval -0.46] } 9... g6?? { (-0.46 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #13] } (9... Ba3) 10. fxg6 { [%eval #15] } 10... hxg6 { [%eval #14] } 11. h4 { [%eval #12] } 11... Qxh4 { [%eval #11] } 12. Rxh4 { [%eval #11] } 12... Rxh4 { [%eval #10] } 13. g4 { [%eval #12] } 13... Rxg4 { [%eval #11] } 14. Qd2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. c5 was best. } { [%eval #-11] } (14. c5 Rxg1 15. e3 Bxc5 16. Kf2 Bxe3 17. Kxg1 Bxg1 18. Qh5 gxh5 19. d4 Bxd4 20. Nc3 Bxc3) 14... Rxc4 { [%eval #-11] } 15. dxc4 { [%eval #-10] } 15... Bb4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. d5 was best. } { [%eval #9] } (15... d5 16. Qxd5 cxd5 17. cxd5 Ba3 18. Nxa3 b5 19. Nxb5 Nf6 20. Nxa7 Nxd5 21. Nxc8 Rxa2 22. Rxa2) 16. Qxb4?? { (Mate in 9 → 2.89) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 2.89] } (16. Qxd7 Bxe1 17. Qxb7 Bxb7 18. Nd2 Bxd2 19. Rc1 Bxc1 20. a3 Bxa3 21. c5 Bxc5 22. e3 Bxe3) 16... Ne7?? { (2.89 → 5.99) Blunder. b6 was best. } { [%eval 5.99] } (16... b6 17. Qxb6) 17. Qxb7 { [%eval 7.3] } 17... Bxb7 { [%eval 4.46] } 18. Nc3 { [%eval 4.01] } 18... Nd5?? { (4.01 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #9] } (18... Ba6) 19. Nxd5 { [%eval #9] } 19... cxd5 { [%eval #8] } 20. cxd5 { [%eval #8] } 20... Bxd5 { [%eval #7] } 21. a3?? { (Mate in 7 → 1.50) Lost forced checkmate sequence. a4 was best. } { [%eval 1.5] } (21. a4 Bxb3 22. Rc1 Bxa4 23. Rc2 Bxc2 24. e4 Bxe4 25. Nf3 Bxf3 26. Kd1 Bxd1 27. Ba6 Nxa6#) 21... Bxb3 { [%eval 1.62] } 22. Ra2?? { (1.62 → -0.36) Blunder. Rc1 was best. } { [%eval -0.36] } (22. Rc1 Be6 23. Rc4 Bxc4 24. Bg2 Bxe2 25. Bxa8 a5 26. Kxe2 d5 27. Bxd5 Nc6 28. Bxc6 a4) 22... Bxa2 { [%eval -0.31] } 23. Kf2?? { (-0.31 → Mate in 14) Checkmate is now unavoidable. a4 was best. } { [%eval #-14] } (23. a4 Na6) 23... Nc6?? { (Mate in 14 → -1.46) Lost forced checkmate sequence. Na6 was best. } { [%eval -1.46] } (23... Na6 24. Kf3 g5 25. Kg3 Bf7 26. a4 Rb8 27. a5 d5 28. Kh4 gxh4 29. Nh3 Bg6 30. Nf2) 24. a4?! { (-1.46 → -2.46) Inaccuracy. Ke3 was best. } { [%eval -2.46] } (24. Ke3) 24... Na5?? { (-2.46 → 0.06) Blunder. Nb4 was best. } { [%eval 0.06] } (24... Nb4 25. Kf3 Rh8 26. Kg2 Rb8 27. Kh2 g5 28. Bg2 Nd3 29. exd3 d5 30. Bxd5 Bxd5 31. Kg2) 25. e3 { [%eval -0.44] } 25... Rb8?? { (-0.44 → 1.35) Blunder. Rc8 was best. } { [%eval 1.35] } (25... Rc8 26. Ne2) 26. Bc4? { (1.35 → 0.22) Mistake. Bb5 was best. } { [%eval 0.22] } (26. Bb5 Rxb5 27. axb5 g5 28. b6 axb6 29. e4 g4 30. e5 d6 31. exd6 b5 32. d7 g3) 26... Nxc4?? { (0.22 → 2.88) Blunder. Bxc4 was best. } { [%eval 2.88] } (26... Bxc4 27. e4 g5 28. Ne2 Bxe2 29. Kxe2 d5 30. exd5 g4 31. d6 Rh8 32. d7 Rh5 33. d8=K) 27. Kg2?? { (2.88 → 0.00) Blunder. Ne2 was best. } { [%eval 0.0] } (27. Ne2) 27... Nxe3 { [%eval 0.0] } 28. Nf3 { [%eval 0.0] } 28... Nxg2 { [%eval 0.0] } 29. Ne1 { [%eval 0.0] } 29... Nxe1 { [%eval 0.0] } 30. a5 { [%eval 0.0] } 30... Bb3 { [%eval 0.0] } 31. a6 { [%eval 0.0] } 31... Rb7 { [%eval 0.0] } 32. axb7 { [%eval 0.0] } 32... Bc4?? { (0.00 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (32... g5 33. b8=B Nd3 34. Bxa7 Nb2 35. Bf2 g4 36. Bc5 Bc2 37. Bg1 Be4 38. Bb6 d5 39. Bd4) 33. b8=N?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b8=K was best. } { [%eval #-12] } (33. b8=K Bd5 34. Kxa7 Ba8 35. Kxa8 d5 36. Kb7 Nf3 37. Ka6 d4 38. Kb5 d3 39. Kc4 Nd2) 33... Ba6?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Nd3 was best. } { [%eval #2] } (33... Nd3 34. Nxd7 Nc5 35. Nxc5 Ba6 36. Nxa6 g5 37. Nc7 a6 38. Nxa6 g4 39. Nb4 g3 40. Nd3) 34. Nxd7 { [%eval #2] } 34... g5 { [%eval #1] } 35. Nb6 { [%eval #1] } 35... axb6# { Game ends by variant rule. } 1-0