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[Event "casual variant:antichess game"] [Site "https://lichess.org/Gs6hM04m"] [Date "2023.04.20"] [Round "-"] [White "EgeSsaMaster"] [Black "KralKalp"] [Result "1-0"] [GameId "Gs6hM04m"] [UTCDate "2023.04.20"] [UTCTime "15:48:22"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteTitle "CM"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b6? { (-0.68 → 0.96) Mistake. e6 was best. } { [%eval 0.96] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g3 { [%eval 0.97] } 2... g6 { [%eval 0.34] } 3. c3?? { (0.34 → -7.13) Blunder. Nh3 was best. } { [%eval -7.13] } (3. Nh3 Na6 4. b4 Nxb4 5. c3 Nxa2 6. Rxa2 Ba6 7. Rxa6 b5) 3... c6?? { (-7.13 → 0.94) Blunder. e5 was best. } { [%eval 0.94] } (3... e5 4. g4 Qh4 5. c4 Qxh2 6. Rxh2 Ba3 7. Nxa3 b5 8. Rxh7) 4. f3?? { (0.94 → -2.42) Blunder. e3 was best. } { [%eval -2.42] } (4. e3 Nh6) 4... f6?? { (-2.42 → 1.68) Blunder. e5 was best. } { [%eval 1.68] } (4... e5) 5. d3?? { (1.68 → -0.06) Blunder. c4 was best. } { [%eval -0.06] } (5. c4 g5 6. f4 gxf4 7. gxf4 b5 8. cxb5 cxb5 9. Ba3 e5) 5... d6?! { (-0.06 → 0.84) Inaccuracy. f5 was best. } { [%eval 0.84] } (5... f5 6. Bh6) 6. Bh6 { [%eval 0.69] } 6... Bxh6?? { (0.69 → Mate in 15) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #15] } (6... Nxh6 7. g4 Bxg4 8. fxg4 Nxg4 9. Nh3 Nxh2 10. Rxh2 f5 11. Nf2 Nd7 12. Rxh7 Rxh7 13. Nh1) 7. e3?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Qc1 was best. } { [%eval 0.0] } (7. Qc1 Bxc1 8. Na3 Bxa3 9. Rc1 Bxc1 10. Kd2 Bxd2 11. d4 Bxc3 12. Nh3 Bxh3 13. Bxh3 Bxd4) 7... Bxe3 { [%eval -0.39] } 8. Bh3? { (-0.39 → -1.84) Mistake. g4 was best. } { [%eval -1.84] } (8. g4 Bxg1) 8... Bxh3 { [%eval -1.69] } 9. Nxh3 { [%eval -2.75] } 9... Bd2?? { (-2.75 → 0.44) Blunder. Bf4 was best. } { [%eval 0.44] } (9... Bf4) 10. Nxd2 { [%eval 0.08] } 10... Nd7 { [%eval 0.61] } 11. Ng5?! { (0.61 → -0.23) Inaccuracy. f4 was best. } { [%eval -0.23] } (11. f4 g5) 11... fxg5 { [%eval -0.15] } 12. h4?? { (-0.15 → -2.90) Blunder. g4 was best. } { [%eval -2.9] } (12. g4 h5) 12... gxh4 { [%eval -2.49] } 13. Rxh4 { [%eval -2.76] } 13... Nh6 { [%eval -2.51] } 14. Rxh6 { [%eval -2.84] } 14... Rf8?? { (-2.84 → 1.38) Blunder. c5 was best. } { [%eval 1.38] } (14... c5) 15. Rxg6 { [%eval 0.68] } 15... hxg6 { [%eval 0.26] } 16. Qe2?! { (0.26 → -0.60) Inaccuracy. g4 was best. } { [%eval -0.6] } (16. g4 Rxf3) 16... Rxf3 { [%eval -0.08] } 17. Qxe7?? { (-0.08 → Mate in 9) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-9] } (17. Qxf3) 17... Kxe7 { [%eval #-9] } 18. Nxf3 { [%eval #-8] } 18... g5 { [%eval #-8] } 19. Nxg5 { [%eval #-7] } 19... Kf7 { [%eval #-8] } 20. Nxf7 { [%eval #-7] } 20... d5?? { (Mate in 7 → -0.67) Lost forced checkmate sequence. Qc8 was best. } { [%eval -0.67] } (20... Qc8 21. Nxd6 Qb7 22. Nxb7 Rd8 23. Nxd8 b5 24. Nxc6 Nb6 25. Nxa7 Nd5 26. Nxb5 Nxc3 27. Nxc3#) 21. Nxd8 { [%eval -0.23] } 21... Rxd8 { [%eval -0.84] } 22. c4 { [%eval 0.0] } 22... dxc4 { [%eval -0.88] } 23. bxc4 { [%eval -0.09] } 23... b5 { [%eval -2.03] } 24. cxb5 { [%eval -2.14] } 24... cxb5 { [%eval -2.03] } 25. Kd2 { [%eval -2.06] } 25... Nb8?? { (-2.06 → Mate in 5) Checkmate is now unavoidable. b4 was best. } { [%eval #5] } (25... b4 26. Rg1) 26. Ke1 { [%eval #5] } 26... Rxd3 { [%eval #4] } 27. Kd2 { [%eval #4] } 27... Rxg3 { [%eval #3] } 28. Kd3 { [%eval #3] } 28... Rxd3 { [%eval #2] } 29. Rd1 { [%eval #2] } 29... Rxd1 { [%eval #1] } 30. a4 { [%eval #1] } 30... bxa4# { Game ends by variant rule. } 1-0