FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/fvEAxs9r"]
[Date "2023.03.16"]
[Round "-"]
[White "KralKalp"]
[Black "EgeSsaMaster"]
[Result "0-1"]
[GameId "fvEAxs9r"]
[UTCDate "2023.03.16"]
[UTCTime "15:39:07"]
[WhiteElo "1500"]
[BlackElo "1500"]
[BlackTitle "CM"]
[Variant "Antichess"]
[TimeControl "900+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... Nf6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e4 { [%eval #17] } 2... Nxe4 { [%eval #16] } 3. d4?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-15] } (3. Qf3 Nxf2 4. Qxb7 Nxh1 5. Qxa7 Nxg3 6. hxg3 Rxa7 7. Ba6 Rxa6) 3... Nxf2 { [%eval #-15] } 4. Kxf2 { [%eval #-14] } 4... c5 { [%eval #-16] } 5. dxc5 { [%eval #-14] } 5... Qb6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. g5 was best. } { [%eval #16] } (5... g5 6. Bxg5 b5 7. Bxb5 Bb7 8. Bxd7 Bxh1 9. Bxe8 Qxd1 10. Bxe7 Qxc2 11. Bxf7 Qxb2 12. Bxf8) 6. cxb6 { [%eval #15] } 6... axb6 { [%eval #14] } 7. Qxd7 { [%eval #14] } 7... Nxd7 { [%eval #12] } 8. Ba6 { [%eval #16] } 8... Rxa6 { [%eval #13] } 9. Bh6 { [%eval #13] } 9... Rxa2 { [%eval #11] } 10. Bxg7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-11] } (10. Rxa2 gxh6 11. Ra7 Nc5 12. Rxb7 Nxb7 13. Nh3 Bxh3 14. Kg2 Bxg2 15. Nc3 Bxh1 16. Ne4 Bxe4) 10... Bxg7 { [%eval #-11] } 11. Rxa2 { [%eval #-10] } 11... Bxb2 { [%eval #-10] } 12. Rxb2 { [%eval #-9] } 12... Ne5 { [%eval #-9] } 13. Rxb6 { [%eval #-8] } 13... Bg4?? { (Mate in 8 → 0.50) Lost forced checkmate sequence. Bh3 was best. } { [%eval 0.5] } (13... Bh3 14. Rxb7 f5 15. Nxh3 f4 16. gxf4 Rg8 17. Rxe7 Kxe7 18. fxe5 Rg5 19. Nxg5 Kd7 20. Nxh7) 14. Rxb7 { [%eval 0.3] } 14... Be2?! { (0.30 → 1.30) Inaccuracy. Bf3 was best. } { [%eval 1.3] } (14... Bf3 15. Rxe7 Kxe7 16. Nxf3 Nxf3 17. Kxf3 f5 18. Nd2 Kf6 19. Kf2 Rb8 20. g4 fxg4 21. Nb1) 15. Kxe2 { [%eval 1.0] } 15... Nf3?! { (1.00 → 2.01) Inaccuracy. Nc6 was best. } { [%eval 2.01] } (15... Nc6 16. Rxe7) 16. Kxf3?? { (2.01 → Mate in 5) Checkmate is now unavoidable. Rxe7 was best. } { [%eval #-5] } (16. Rxe7 Kxe7) 16... f5?? { (Mate in 5 → 2.73) Lost forced checkmate sequence. Kd7 was best. } { [%eval 2.73] } (16... Kd7 17. Rxd7 Ra8 18. Rxe7 Ra1 19. Rxf7 Rxb1 20. Rxh7 Rxg1 21. Rxg1#) 17. Rxe7 { [%eval 2.08] } 17... Kxe7 { [%eval 3.71] } 18. Ke4?? { (3.71 → 0.00) Blunder. Nh3 was best. } { [%eval 0.0] } (18. Nh3 f4 19. gxf4 Kd7 20. Nc3 Rd8 21. Rf1 Rh8 22. Nf2 Ke7 23. Nd3 Kf7 24. f5 Kg7) 18... fxe4 { [%eval 0.14] } 19. Nf3?? { (0.14 → -2.75) Blunder. Ne2 was best. } { [%eval -2.75] } (19. Ne2 Re8) 19... exf3 { [%eval -2.55] } 20. c4?? { (-2.55 → Mate in 17) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-17] } (20. Nc3) 20... h5?? { (Mate in 17 → Mate in 5) Lost forced checkmate sequence. f2 was best. } { [%eval #5] } (20... f2 21. Nd2 f1=Q 22. Nxf1 Rf8 23. Nd2 Rf1 24. Nxf1 Ke6 25. Nd2 h5 26. g4 hxg4 27. Nf3) 21. g4 { [%eval #5] } 21... hxg4 { [%eval #4] } 22. h3?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-11] } (22. Rc1 Rxh2 23. Rc2 Rxc2 24. Nc3 Rxc3 25. c5 Rxc5#) 22... gxh3 { [%eval #-11] } 23. Rxh3 { [%eval #-10] } 23... Rxh3 { [%eval #-10] } 24. Nc3 { [%eval #-9] } 24... Rh5?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Rh2 was best. } { [%eval #2] } (24... Rh2 25. Nb5 Kd6 26. Nxd6 Rd2 27. Nb7 Rd8 28. Nxd8 f2 29. Nc6 f1=R 30. Nb4 Rd1 31. Nd3) 25. Nd5?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. c5 was best. } { [%eval #-5] } (25. c5 Rxc5 26. Ne2 fxe2#) 25... Rxd5 { [%eval #-5] } 26. cxd5 { [%eval #-4] } 26... Ke6 { [%eval #-4] } 27. dxe6 { [%eval #-3] } 27... f2 { [%eval #-3] } 28. e7 { [%eval #-2] } 28... f1=Q { [%eval #-2] } 29. e8=B { [%eval #-1] } 29... Qb5 { [%eval #-1] } 30. Bxb5# { Game ends by variant rule. } 0-1